“Post-Mortem”

During this project I worked as a Pipeline Lead and Render Wrangler. I was responsible for overseeing the renders for each shot and making sure 2D had gotten the latest renders.  

As we had used quite a bit of FX for this project, I made sure the transition between Houdini and Maya went smoothly and our renders had worked well and matched lighting. Additionally, I oversaw any assets that needed to be sent over to all departments, and having up to date models and textures.

I also worked on the Surgical Robot arm, which was a concept by Toby Haslam. I had modelled and textured this asset